//==============================================================================
// Probius_anim.txt
//==============================================================================


                           ____________________________________
                          |                                    |
                          |      CREATED by WOLLIEWOLTAZ       |
                          |____________________________________|
//==============================================================================
//==============================================================================
//Particle Attachments:
//==============================================================================
//==============================================================================
define BirthSFX
{
   set hotspot
   {
      version
      {
         Visualparticle Probius SpawnSFX
      }
   }
}
//==============================================================================
define ElectricSparkle
{
   set hotspot
   {
      version
      {
         Visualparticle SFX G Arkantos Flash Cine
      }
   }
}
//==============================================================================
define DeathDirtSFX
{
   set hotspot
   {
      version
      {
         Visualparticle Probius DeathDirt SFX
      }
   }
}
//==============================================================================
define DeathGlowSFX
{
   set hotspot
   {
      version
      {
         VisualParticle Probius DeathGlow SFX
      }
   }
}
//==============================================================================
//==============================================================================
//VisualGranny:
//==============================================================================
//==============================================================================
anim Birth
{
   SetSelector
   {
      set hotspot
      {
         version
         {
			        VisualGranny Probius_birthA
				Connect ATTACHPOINT BirthSFX hotspot
	 }
			version
         {
			        VisualGranny Probius_birthB
				Connect ATTACHPOINT BirthSFX hotspot
         }
      }
   }
}
//==============================================================================
anim Idle
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				VisualGranny Probius_idle
	 }
      }
   }
}
//==============================================================================
anim Walk
{
   SetSelector
   {
      set hotspot
      {
         version
         {
			        VisualGranny Probius_moveA
	 }
			version
         {
			        VisualGranny Probius_moveB
         }
			version
         {
			        VisualGranny Probius_moveC
         }
			version
         {
			        VisualGranny Probius_moveD
         }
      }
   }
}
//==============================================================================
anim Bored
{
   SetSelector
   {
      set hotspot
      {
         version
         {
			        VisualGranny Probius_boredA
	 }
			version
         {
			        VisualGranny Probius_boredB
         }
			version
         {
			        VisualGranny Probius_dance
	 }
			version
         {
			        VisualGranny Probius_recall
         }
			version
         {
			        VisualGranny Probius_taunt
				tag SpecificSoundSet 0.01 false ProbiusTaunt checkVisible
         }
			version
         {
			        VisualGranny Probius_victory
         }
      }
   }
}
//==============================================================================
anim RangedAttack
{
   SetSelector
   {
VariationLogic
      set hotspot
      {
         version
         {
				VisualGranny Probius_rangedAttackA
				Connect leftfoot ElectricSparkle hotspot
				Connect rightfoot ElectricSparkle hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
			tag Attack 0.22 true   
			tag SpecificSoundSet 0.17 false ProbiusAttackSFX checkVisible
//-- end auto generated section
		
         }
			version
         {
				VisualGranny Probius_rangedAttackB
				Connect leftfoot ElectricSparkle hotspot
				Connect rightfoot ElectricSparkle hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
			tag Attack 0.22 true   
			tag SpecificSoundSet 0.17 false ProbiusAttackSFX checkVisible
//-- end auto generated section
         
	 }
			version
         {
				VisualGranny Probius_rangedAttackC
				Connect leftfoot ElectricSparkle hotspot
				Connect rightfoot ElectricSparkle hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
			tag Attack 0.22 true   
			tag SpecificSoundSet 0.17 false ProbiusAttackSFX checkVisible
//-- end auto generated section
         
	 }
			version
         {
				VisualGranny Probius_rangedAttackD
				Connect leftfoot ElectricSparkle hotspot
				Connect rightfoot ElectricSparkle hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
			tag Attack 0.10 true   
			tag SpecificSoundSet 0.05 false ProbiusAttackSFX checkVisible
//-- end auto generated section
         
	 }
			version
         {
				VisualGranny Probius_rangedAttackE
				Connect leftfoot ElectricSparkle hotspot
				Connect rightfoot ElectricSparkle hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
			tag Attack 0.20 true   
			tag SpecificSoundSet 0.15 false ProbiusAttackSFX checkVisible
//-- end auto generated section
         
	 }
      }
   }
}
//==============================================================================
anim Death
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				VisualGranny Probius1_death
				Connect leftfoot DeathDirtSFX hotspot
				Connect leftfoot DeathGlowSFX hotspot
				tag SpecificSoundSet 0.01 false ProbiusDeathSFX checkVisible
         }
      }
   }
}
//==============================================================================
anim Flail
{
   SetSelector
   {
      set hotspot
      {
         version
         {
			        VisualGranny Probius_flail
	 }
      }
   }
}
//==============================================================================
anim Build
{
   SetSelector
   {
      set hotspot
      {
         version
         {
			        VisualGranny Probius_summon
				Connect leftfoot ElectricSparkle hotspot
				Connect rightfoot ElectricSparkle hotspot
				tag SpecificSoundSet 0.01 false ProbiusSummonSFX checkVisible
	 }
      }
   }
}